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Releases: chimara/Chimara

Release candidate 0.9.4

04 Jan 01:12
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This is another 1.0 release candidate. Here's what it brings in:

  • New versions of the interpreters: Git 1.3.8, Glulxe 0.6.1, Bocfel 2.1.1.
  • An improved test suite so that regressions and mistakes are caught earlier.
  • Fixes for many memory leaks.
  • Scroll to the end when the user starts typing a command.
  • Support CSS font sizes in points, e.g. 11pt.
  • Implement version 0.7.5 of the Glk specification.

Release candidate 0.9.3

14 Jul 05:52
f308be3
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This is a 1.0 release candidate, mostly just to bring in new versions of the interpreters.

Changes since 0.9.2:

  • Updated Bocfel to 2.0 and Glulxe to 0.6.0, the current versions that Gargoyle bundles.
  • Updated Git to the even newer 1.3.7.

Release candidate 0.9.2

03 Apr 02:06
5cd1f96
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This is a 1.0 release candidate.

Changes since 0.9.1:

  • UI improvements and modernizations in the player.
  • Refactored the threading code to be more robust and future-proof.
  • Updated Bocfel, Frotz, Git, Glulxe, and Nitfol to the current versions that Gargoyle bundles.
  • Bocfel is now the default interpreter for Z-code files.
  • Fixed a bug that caused glk_stylehint_clear() on wintype_AllTypes to have no effect.
  • Fixed a bug that caused glk_cancel_line_event() to return the wrong event type if no input had been entered yet.
  • Fixed a bug that caused sound channel objects not to be registered with the dispatch registry.
  • Fixed a bug that would cause the game to hang at the end if no windows were open.
  • Removed support for obsolete GStreamer 0.10.
  • Performance improvements and maintenance.

Release candidate 0.9.1

04 Mar 03:31
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Release candidate 0.9.1