Clay.io SDK
Add to the top of <body>
Replace '0000'
with your gameId
<script>
(function(C,l,a,y,_,i,o){C[_]=C[_]||function(){
(C[_].q=C[_].q||[]).push(arguments)},C[_].l=1*new Date();i=l.createElement(a),
o=l.getElementsByTagName(a)[0];i.async=1;i.src=y;o.parentNode.insertBefore(i,o)
})(window,document,'script','https://cdn.wtf/sdk/v1/clay_sdk.js','Clay');
Clay('init', {gameId: '0000'})
</script>
Clay('init', {gameId: '0000'})
Clay('client.share.any', {text: 'Think you can beat my score of 1,702 in Super Cool Game?'})
Clay('ui.ads.banner', {position: 'top'}, function (err, ad) {
document.body.appendChild(ad.$el)
})
// initialize
//
// @param {Object} params
// @params {String} params.gameId
Clay('init', {gameId: '0000'})
Share a message using the best available option.
For example, if called from within the Clay.io Android application, the native
share modal will appear.
Otherwise, other services such as twitter will be used (if text is < 140 characters).
// client.share.any
//
// @param {Object} params
// @param {String} params.text
Clay('client.share.any', {text: 'Hello World'})
Clay('version', function (err, version) {
console.log(version);
})
SDK UI calls may return an SDK UI element, which has a DOM node ($el) that may
be appended to the DOM. E.g. ad.$el
NOTE: If you want to implement ads in your game, please send an email to [email protected] with your gameId(s) and we'll activate ads for the game(s). Your game must follow our Ad Guidelines
Displays a full-page ad (480 x 320), including a close button.
Note: This is only for mobile devices
Clay('ui.ads.page', function (err, ad) {
document.body.appendChild(ad.$el)
})
Displays a banner ad (320 x 50) at either the top or bottom of the screen.
Note: This is only for mobile devices
// ui.ads.banner
//
// @param {Object} params
// @param {String} params.position - 'top' or 'bottom'
Clay('ui.ads.banner', {position: 'top'}, function (err, ad) {
document.body.appendChild(ad.$el)
})
ln -s ../../pre-commit.sh .git/hooks/pre-commit
npm install
npm test