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Game of life projectified (fix #7), todo: a hex run target
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(defproject game-of-life "1.0.0-SNAPSHOT" | ||
:description "A generic life-like automaton by Emerick, Carper, and Grand." | ||
:url "http://github.com/clojurebook/ClojureProgramming" | ||
:dependencies [[org.clojure/clojure "1.3.0"]] | ||
:profiles {:1.4 {:dependencies [[org.clojure/clojure "1.4.0-beta6"]]}} | ||
:run-aliases {:rect com.clojurebook.collections.life/rect-demo}) |
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ch03-game-of-life/src/com/clojurebook/collections/life.clj
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(ns com.clojurebook.collections.life) | ||
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(defn empty-board | ||
"Creates a rectangular empty board of the specified width | ||
and height." | ||
[w h] | ||
(vec (repeat w (vec (repeat h nil))))) | ||
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(defn populate | ||
"Turns :on each of the cells specified as [y, x] coordinates." | ||
[board living-cells] | ||
(reduce (fn [board coordinates] | ||
(assoc-in board coordinates :on)) | ||
board | ||
living-cells)) | ||
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(def glider (populate (empty-board 6 6) #{[2 0] [2 1] [2 2] [1 2] [0 1]})) | ||
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(defn neighbours | ||
[[x y]] | ||
(for [dx [-1 0 1] dy [-1 0 1] :when (not= 0 dx dy)] | ||
[(+ dx x) (+ dy y)])) | ||
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(defn count-neighbours | ||
[board loc] | ||
(count (filter #(get-in board %) (neighbours loc)))) | ||
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(defn indexed-step | ||
"Yields the next state of the board, using indices to determine neighbors, | ||
liveness, etc." | ||
[board] | ||
(let [w (count board) | ||
h (count (first board))] | ||
(loop [new-board board x 0 y 0] | ||
(cond | ||
(>= x w) new-board | ||
(>= y h) (recur new-board (inc x) 0) | ||
:else | ||
(let [new-liveness | ||
(case (count-neighbours board [x y]) | ||
2 (get-in board [x y]) | ||
3 :on | ||
nil)] | ||
(recur (assoc-in new-board [x y] new-liveness) x (inc y))))))) | ||
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(defn indexed-step2 | ||
[board] | ||
(let [w (count board) | ||
h (count (first board))] | ||
(reduce | ||
(fn [new-board x] | ||
(reduce | ||
(fn [new-board y] | ||
(let [new-liveness | ||
(case (count-neighbours board [x y]) | ||
2 (get-in board [x y]) | ||
3 :on | ||
nil)] | ||
(assoc-in new-board [x y] new-liveness))) | ||
new-board (range h))) | ||
board (range w)))) | ||
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(defn indexed-step3 | ||
[board] | ||
(let [w (count board) | ||
h (count (first board))] | ||
(reduce | ||
(fn [new-board [x y]] | ||
(let [new-liveness | ||
(case (count-neighbours board [x y]) | ||
2 (get-in board [x y]) | ||
3 :on | ||
nil)] | ||
(assoc-in new-board [x y] new-liveness))) | ||
board (for [x (range h) y (range w)] [x y])))) | ||
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(defn window | ||
"Returns a lazy sequence of 3-item windows centered | ||
around each item of coll, padded as necessary with | ||
pad or nil." | ||
([coll] (window nil coll)) | ||
([pad coll] | ||
(partition 3 1 (concat [pad] coll [pad])))) | ||
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(defn cell-block | ||
"Creates a sequences of 3x3 windows from a triple of 3 sequences." | ||
[[left mid right]] | ||
(window (map vector left mid right))) | ||
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(defn liveness | ||
"Returns the liveness (nil or :on) of the center cell for | ||
the next step." | ||
[block] | ||
(let [[_ [_ center _] _] block] | ||
(case (- (count (filter #{:on} (apply concat block))) | ||
(if (= :on center) 1 0)) | ||
2 center | ||
3 :on | ||
nil))) | ||
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(defn- step-row | ||
"Yields the next state of the center row." | ||
[rows-triple] | ||
(vec (map liveness (cell-block rows-triple)))) | ||
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(defn index-free-step | ||
"Yields the next state of the board." | ||
[board] | ||
(vec (map step-row (window (repeat nil) board)))) | ||
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(defn step | ||
"Yields the next state of the world" | ||
[cells] | ||
(set (for [[loc n] (frequencies (mapcat neighbours cells)) | ||
:when (or (= n 3) (and (= n 2) (cells loc)))] | ||
loc))) | ||
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(defn stepper | ||
"Returns a step function for Life-like cell automata. | ||
neighbours takes a location and return a sequential collection | ||
of locations. survive? and birth? are predicates on the number | ||
of living neighbours." | ||
[neighbours birth? survive?] | ||
(fn [cells] | ||
(set (for [[loc n] (frequencies (mapcat neighbours cells)) | ||
:when (if (cells loc) (survive? n) (birth? n))] | ||
loc)))) | ||
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(defn hex-neighbours | ||
[[x y]] | ||
(for [dx [-1 0 1] dy (if (zero? dx) [-2 2] [-1 1])] | ||
[(+ dx x) (+ dy y)])) | ||
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(def hex-step (stepper hex-neighbours #{2} #{3 4})) | ||
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(defn rect-stepper | ||
"Returns a step function for standard game of life on a (bounded) rectangular | ||
board of specified size." | ||
[w h] | ||
(stepper #(filter (fn [[i j]] (and (< -1 i w) (< -1 j h))) | ||
(neighbours %)) #{2 3} #{3})) | ||
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(defn draw | ||
[w h step cells] | ||
(let [state (atom cells) | ||
run (atom true) | ||
listener (proxy [java.awt.event.WindowAdapter] [] | ||
(windowClosing [_] (reset! run false))) | ||
pane | ||
(doto (proxy [javax.swing.JPanel] [] | ||
(paintComponent [^java.awt.Graphics g] | ||
(let [g (doto ^java.awt.Graphics2D (.create g) | ||
(.setColor java.awt.Color/BLACK) | ||
(.fillRect 0 0 (* w 10) (* h 10)) | ||
(.setColor java.awt.Color/WHITE))] | ||
(doseq [[x y] @state] | ||
(.fillRect g (inc (* 10 x)) (inc (* 10 y)) 8 8))))) | ||
(.setPreferredSize (java.awt.Dimension. (* 10 w) (* 10 h))))] | ||
(doto (javax.swing.JFrame. "Quad Life") | ||
(.setContentPane pane) | ||
(.addWindowListener listener) | ||
.pack | ||
(.setVisible true)) | ||
(future (while @run | ||
(Thread/sleep 80) | ||
(swap! state step) | ||
(.repaint pane))))) | ||
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(defn rect-demo [] | ||
(draw 30 30 (rect-stepper 30 30) | ||
#{[15 15] [15 17] [16 16] [15 16]})) |