[3.8.4] [native] Fix that 2d object's world transform not being updated if modifying local position/rotation/scale in Director.EVENT_AFTER_DRAW callback. #7264
native-compile-platforms.yml
on: pull_request
Windows
12m 1s
Android Minimal
10m 49s
Android
23m 51s
Openharmony
10m 47s
MacOS x86_64
8m 36s
MacOS arm64
11m 20s
iOS
11m 15s
Annotations
2 warnings
Windows
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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