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UAGithubEngine

by Owain R Hunt

UAGithubEngine is a wrapper around the Github API. Check out the API documentation for full details of what the API can do.

UAGithubEngine is compatible with Mac OS X 10.7 and above, and iOS 5.0.

Note

The master branch is built on version 3 of the API, and uses up-to-date technologies such as blocks and ARC. Version 1 of UAGE, found in the branch v1, was built on version 2 of the API, and may be more suited to your uses if you need to support earlier versions of OS X or iOS. This branch is no longer under active development.

How do I use it?

  • UAGithubEngine is available from CocoaPods. Just add the following to your Podfile:

    dependency 'UAGithubEngine'

    Then run pod install.

  • The easiest way to use the engine is with the framework - build and link against the UAGithubEngine framework, and #import <UAGithubEngine/UAGithubEngine.h> where you want to use the framework.

  • If you don't fancy using CocoaPods or the framework, copy across all the files in the 'UAGithubEngine' group from the UAGithubEngine project into your app's project and #import "UAGithubEngine.h" where you want to use the engine.

  • Note that UAGE has undergone a complete rewrite from version 1 to version 2. It now longer uses delegates, and instead relies on a block and callback structure.

  • Instantiate an engine, passing a username and password. If you want to receive notifications when reachability status changes (UAGithubReachabilityStatusDidChangeNotification), pass YES as the final argument. For example:

    UAGithubEngine *engine = [[UAGithubEngine alloc] initWithUsername:@"aUser" password:@"aPassword" withReachability:YES];

  • Call some methods.

Examples

[engine repositoriesWithSuccess:^(id response){ 
		NSLog(@"Got an array of repos: %@", obj); 
	} failure:^(NSError *error) { 
		NSLog(@"Crapsticks: %@", error);
	}];  

[engine user:@"this_guy" isCollaboratorForRepository:@"UAGithubEngine" success:^(BOOL hotOrNot) { 
		NSLog(@"%d", hotOrNot); 
	} failure:^(NSError *error){ 
		NSLog(@"Monkey balls: %@", error); 
	}];

Any questions, comments, improvements and so on, you can find me on Twitter (@orhunt) or send me an email ([email protected]).

Acknowledgements

The original UAGithubEngine was heavily based on the structure (and in some places the code) of Matt Gemmell's MGTwitterEngine. Now that NSJSONSerialization is available in OS X and iOS, UAGithubEngine no longer uses Jonathan Wight's TouchJSON parser.