A script which allows the user to generate a procedural city within Maya. The script works by generating a cube, then applying a random scale to it, and then whichever extra effects that the user has selected. The user can also choose the likelihood of each effect being applied to a building in order for more variation. Multiple layout modes are available, allowing the user to create a completely uniform city or one with some variation.
A tutorial on installing and using this tool is available here.