Xamanimation is a portable library designed for Xamarin.Forms that aims to facilitate the use of animations to developers. Very simple use from C# and XAML code.
We can define animations in XAML to a visual element when loading through a Behavior, use a trigger in XAML to execute the animation or from C# code.
Available animations:
- FadeTo
- Flip
- Heart
- Jump
- Rotate
- Scale
- Shake
- Translate
- Turnstile
One of the main advantages of the library is the possibility of using animations from XAML. We must use the following namespace:
xmlns:xamanimation="clr-namespace:Xamanimation;assembly=Xamanimation"
Let's animate a BoxView:
<BoxView
x:Name="FadeBox"
HeightRequest="120"
WidthRequest="120"
Color="Blue" />
we can define animations directly in XAML (as Application or Page Resources):
<xamanimation:FadeToAnimation
x:Key="FadeToAnimation"
Target="{x:Reference FadeBox}"
Duration="2000"
Opacity="0"/>
Using the namespace of xamanimation, we have access to the whole set of animations of the library. In all of them there are a number of common parameters such as:
- Target: Indicate the visual element to which we will apply the animation.
- Duration: Duration of the animation in milliseconds.
Depending on the animation type used, we will have more parameters to customize the specific animation. For example, in the case of Fade Animation we will have an Opacity property to set how we modify the opacity.
To launch the animation we have two options:
- Trigger: Called BeginAnimation that allows us to launch an animation when a condition occurs.
- Behavior: We have a Behavior called BeginAnimation that we can associate to a visual element so that indicating the desired animation, we can launch the same when the element load occurs.
Using the Clicked event of a button we can launch the previous animation using the trigger provided:
<Button
Text="Fade">
<Button.Triggers>
<EventTrigger Event="Clicked">
<xamanimation:BeginAnimation
Animation="{StaticResource FadeToAnimation}" />
</EventTrigger>
</Button.Triggers>
</Button>
We also have the concept of Storyboard as a set of animations that we can execute over time:
<xamanimation:StoryBoard
x:Key="StoryBoard"
Target="{x:Reference StoryBoardBox}">
<xamanimation:ScaleToAnimation Scale="2"/>
<xamanimation:ShakeAnimation />
</xamanimation:StoryBoard>
In the same way that we can use the animations of the library from XAML, we can do it from C# code. We have an extension method called Animate that expects an instance of any of the available animations.
If we want to animate a BoxView called AnimationBox:
<BoxView
x:Name="AnimationBox"
HeightRequest="120"
WidthRequest="120"
Color="Blue" />
Access the element, use the Animate method with the desired animation:
AnimationBox.Animate(new HeartAnimation());
Code released under the MIT license.