Skip to content

dendy/grim

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

  Grim - Game engine library
  Copyright (C) 2009 Daniel Levin ([email protected])


===============================================================================
Contents
-------------------------------------------------------------------------------

- Introduction
- Package overview
- Prerequisites
- Installation
  - Linux
  - Windows
  - Mac OS
- Probing
- Notes


===============================================================================
Introduction
-------------------------------------------------------------------------------

Grim is a Game engine.
Unlike numerous game engines on market it not offers any graphical/audio
solution. The core of the Grim is pure game itself.

Grim is based solely on Nokia/QtSoftware Qt4 library.

Grim supports all major desktop platforms, including:
  - Linux/X11 (x86, x86_64 and ppc)
  - Windows (XP, Vista) (32-bit and 64-bit)
  - Mac OS X (Tiger, Leopard) (x86 and ppc)

Grim engine splitted by several libraries, that could be used independently.
Currently it consists of:
  - Archive - library for accessing archives via standard Qt file classes.
  - Audio   - 3D positioning audio library and set of codecs for rapidly add
              audio support to any Qt aplication.
              Audio module is not a part of Grim Game module.
              It is provided as separate solution for application, in hope it
              will be useful.


===============================================================================
Package overview
-------------------------------------------------------------------------------

Brief description of package layout in alphabet order:

  cmake        - CMake project files for whole library.
                 Particular module project files are inside subdirectories.
  demo         - Demonstration application of main capabilities.
  doc          - Documentation.
  examples     - Small examples how to use various futures of Grim.
                 Recommended for new developers.
  include      - Headers for Grim library. Useful when one wants to skip
                 install step and use Grim directly from package.
  src          - Grim sources for all modules.
  translations - Translation files on different languages.


===============================================================================
Prerequisites
-------------------------------------------------------------------------------

Grim build system is a CMake. Currently minimum required CMake version is 2.6.
Grim itself uses Nokia/QtSoftware Qt 4 library, so Qt is a mandatory.

Strong dependencies:
  CMake 2.6  - Build system (http://cmake.org).
  Qt 4.5     - Nokia/QtSoftware crossplatform toolkit (http://qtsoftware.com).

Weak dependencies:
  ZLib       - All Qt destributions contains it, by default one from Qt will be
               used.
  OpenAL 1.1 - 3D audio library (http://creative.com).
               For Linux users openal-soft implementation is recommended.
  Ogg 1.1    - Bit stream media library (http://xiph.org).
  Vorbis 1.2 - Loosy audio codec (http://xiph.org).
               Both Ogg/Vorbis are needed for Audio Vorbis plugin.
  FLAC       - Free Looseless Audio Codec (http://xiph.org).
               Needed for Audio Flac plugin.


===============================================================================
Installation
-------------------------------------------------------------------------------

Installation in similar for all platforms thanks to CMake.
Main differences in prerequisites installation.

Under Linux the normally only you have to do is install development packets
for prerequisites and CMake will find them automatically from standard paths.

Under Windows after installing prerequisites you usually have to set environment
variables.

-------------------------------------------------------------------------------
CMake

Path to CMake executable should be in your PATH environment variable.
Otherwise you have to run in with absolute path to executable.

-------------------------------------------------------------------------------
Qt

Under Windows Qt installation normally detected via QTDIR envoronment variable,
which points to the root directory of Qt package.

If one have different versions of Qt and wants to omit QTDIR setup - CMake
offers special variable at configuration time, which should points to Qt qmake
executable. The rest library will be found automatically:

  QT_QMAKE_EXECUTABLE

-------------------------------------------------------------------------------
OpenAL, Ogg, Vorbis and FLAC

Additionally to CMake package search argorithm next environment variables can
be specified:

  OPENALDIR    - Root directory of OpenAL library.
  OGGDIR       - Root directory of Ogg library.
  VORBISDIR    - Root directory of Vorbis library.
  FLACDIR      - Root directory of FLAC library.

If you omit thease environment variables you can still select root directories
of each library (or even paths to separate component of each library) at
CMake configuration time. Respectively CMake variables are:

  OPENAL_ROOT_DIR
  OGG_ROOT_DIR
  VORBIS_ROOT_DIR
  FLAC_ROOT_DIR

Additionally thin tuning can be done be specifying *_INCLUDE_DIR and *_LIBRARY
CMake variables for particular libraries.

-------------------------------------------------------------------------------
Grim

Next step-by-step tutorial assumes normal Unix shell environment.
On Windows platform the same should be done using cmd.exe application.

---------------------------------------
1. Unpack Grim package:

$ tar -zxf /path/to/grim-1.2.3.tar.gz

---------------------------------------
2. Create directory where your Grim configuration will be built:

$ mkdir -p /path/to/grim/build && cd /path/to/grim/build

---------------------------------------
3. Run CMake build system:

$ cmake /path/to/grim-1.2.3/cmake

Or use GUI application provided with CMake: cmake-gui. This way is recommended.
Path to source code should point to cmake/ directory under the grim root
directory. Path where to build binaries should point to your already created
build directory at step 2. Then press "Configure" button.

---------------------------------------
4. Configure your build.

Common options are:

  CMAKE_INSTALL_PREFIX           - Where Grim will be installed.
                                   Under Linux this is usually /usr/local
                                   Under Windows this is usually
                                   C:\Program Files\Grim
                                   Set what best suits for you or leave as is
                                   if you want to skip installation step.

  CMAKE_BUILD_TYPE               - Build type. Possible values are:
                                   Debug/Release/RelWithDebInfo/MinSizeRelease

  GRIM_BUILD_MODULE_ARCHIVE      - Enable Grim Archive module building.
  GRIM_BUILD_MODULE_AUDIO        - Enable Grim Audio module building.
  GRIM_BUILD_MODULE_TOOLS        - Enable Grim Tools module building.

  GRIM_AUDIO_BUILD_PLUGIN_WAVE   - Enable Wave format support for Grim Audio.
  GRIM_AUDIO_BUILD_PLUGIN_VORBIS - Enable Ogg/Vorbis format support for Grim
                                   Audio.
  GRIM_AUDIO_BUILD_PLUGIN_FLAC   - Enable FLAC format support for Grim Audio.

  GRIM_BUILD_EXAMPLES            - Build examples.
  GRIM_BUILD_DEMO                - Build demo application. It depends on both
                                   Archive and Audio modules.

Carefully read error messages if you have ones.
Note that some CMake variables can be under the Advanced View.
After fixing errors depending on your way to configure build either rerun cmake
or press "Configure" button again. Do this until all errors will not gone.

Possible errors at configuration time are:
  - Qt not found      - Specify QT_QMAKE_EXECUTABLE as described upper.
  - OpenAL not found  - Specify OPENAL_ROOT_DIR as desrcibed upper.
                        Or disable GRIM_BUILD_MODULE_AUDIO.
  - Ogg not found     - Specify OGG_ROOT_DIR as described upper.
                        Or disable GRIM_AUDIO_BUILD_PLUGIN_VORBIS.
  - Vorbis not found  - Specify VORBIS_ROOT_DIR as described upper.
                        Or disable GRIM_AUDIO_BUILD_PLUGIN_VORBIS.
  - FLAC not found    - Specify FLAC_ROOT_DIR as describer upper.
                        Or disable GRIM_AUDIO_BUILD_PLUGIN_FLAC.

If you inside cmake-gui application press "Generate" button to generate project
files for your build. If you using command line - this step is alredy done for
you automatically.

---------------------------------------
5. Build.

$ make

This command will place Grim libraries inside ./lib directory and executables
into ./bin directory under the current build directory.

---------------------------------------
6. Install (optional).

$ make install

This will install Grim development library under the selected prefix.
Installation prefix can be changed at configuration time with CMake variable
CMAKE_INSTALL_PREFIX.

Regardless of have you selected to build demo application and/or examples -
they will not be installed. Only development files will be.

---------------------------------------
7. Run.

If you selected to build Demo application or examples - you can run them with:

$ ./bin/GrimDemo
$ ./bin/GrimTrivialAudio
$ ./bin/GrimTrivialArchive


===============================================================================
Notes
-------------------------------------------------------------------------------

About

Grim, The Game Engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages