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Schlizzer

Early experimental Slic3r remake using C++

The reason for this remake is the low performance of Slic3r on embedded platforms like the RaspberryPi. I like to have a cheap embedded platform capable of quick slicing attached to the printer.

Build: ./make.sh

Usage: ./Schlizzer inputfile.stl outputfile.gcode

Important features missing in respect to Slic3r:

  • No discrimination of 'solid' and 'fill' areas, thus they are handled equally with fill_density=1 always.
  • Only fill pattern 'rectlinear' available
  • No contour correction of perimeter and infill, thus the object exceeds the specified .stl
  • Bad route planning leading to bad movement order with useless many and long travels
  • Even worse planning for 'non manifold' objects (most of thingyverse i guess..)
  • No brim, skirt, cooling etc.
  • No automatic placement and z leveling
  • No Gcode init header, layer, and footer, so generated Gcode need to be extended before printing

Current performance gain in respect to Slic3r: Note this is no fair comparison at the moment with so many features missing

  • Object sliced: http://www.thingiverse.com/download:59484 - a nice extruder body
  • Performance gain on Linux / AMD64 platform: 0.3s vs 21.4s, about 70 times
  • Performance gain on Linux / RaspberryPi ARMv6 platform: 5.9s vs 1270s, about 200 times

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