Add subdirectory executable support to direct game runner #1270
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Simple change, this introduces nested subdir support to the direct game runner. This means that games defined within
GameManager.ts
can refer to executable path(s) as relative paths, rooted by the game directory itself.This change is primarily intended to support the Nickel modloader, whose executable is located at
GAME/Nickel/Nickel.exe
.