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RunnerMark

A performance benchmark in the style of an Endless Runner game.

Runner Mark is designed to compare 2d rendering performance various cross-platform solutions.

Runner Mark aims to simulate multiple types of simultaneous load, similar to what you would see in a typical game.

Specifically, RunnerMark includes the following elements:

  • 1 Main character with a run animation
  • Enemies with a “Chomp” animation
  • 1 stationary background image (sky)
  • 2 Parallax scrolling backgrounds
  • Scrolling Ground Tiles
  • Scrolling Platforms
  • ~50 small dust sprites as your character runs, to simulate some level of a particles
  • Rudimentary AI and hit detection for all characters

Scoring System

RunnerMark awards 580pts for rendering the basic scene at a solid 58 FPS. Then 1 additional point for each animated Enemy added to the scene.

As an example, a score of 650 would indicate the basic scene @ 58fps + 70 animated Enemies. A score of 400, indicates the basic scene was only able to render at 40fps, and no Enemy's were added at all.

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Port of RunnerMark 2D Game Benchmark for Loom Engine

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