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This is libaudiotap (the Audiotap library). This provides a handy interface to * read TAP files (as specified in http://computerbrains.com/tapformat.html) * read DMP files produced by a DC2N (http://www.luigidifraia.com/c64/dc2n/tech.html) * convert an audio signal to pulses, as a Commodore computer does when it loads data from a Datassette tape deck * write TAP files * convert pulses to an audio signal, as a Commodore computer does when it saves data to a Datassette tape deck In order to process audio signals, libaudiotap is able to dynamically load the following external libraries: * audiofile (http://www.68k.org/~michael/audiofile/) to read and write audio files, including WAV * portaudio (http://www.portaudio.com/) to play and record from the sound card * libtapencoder, to detect pulses from audio signals * libtapdecoder, to create audio signals from pulses In order to build it from sources, you need a development environment including GNU make and a compiler. Unix systems typically have that, while, on Windows, it might be necessary to install MinGW (http://www.mingw.org/). If your development environment is set up, from a command prompt or terminal, type >make audiotap.dll or just >make to build the Windows DLL, or >make libaudiotap.so to build the Unix shared library. Modifiers can (and sometimes have to) be added to make's command line. Here are some: * CC: changes the compiler. Examples: >make CC=gcc needed if your installation does not provide cc. >make CC=clang if you want to use LLVM instead of gcc (and LLVM is installed). >make CC=i586-mingw32msvc-gcc if you are running Linux and you want to produce Windows DLLs (and you have the MinGW cross-compiler installed) * DEBUG: set to 1 to create a debug build. Examples: >make libaudiotap.so DEBUG=1 * OPTIMISE: set to 1 to create an optimised build. Examples: >make libaudiotap.so OPTIMISE=1 * USE_RPATH: On Unix, dynamic libraries are searched in the libraries' installation path. However, it is also possible to add a search path at link time: this comes handy if you want the Audiotap library to be able to find libtapencoder.so and libtapdecoder.so even if they are not installed. In order to do so, set USE_RPATH to the directory where libtapencoder.so and libtapdecoder.so are (absolute path recommended). This is recommended for the development phase, the best way to deploy it is to properly install libtapencoder.so and libtapdecoder.so in /usr/lib or equivalent locations. Note: this is not necessary on Windows, because Windows will find the DLL files if they are in the same directory as the executable. Example: >make libaudiotap.so USE_RPATH=/path/to/libs * LINUX64BIT: set to 1 if you get the error 'relocation R_X86_64_32S against `.rodata' can not be used when making a shared object; recompile with -fPIC'. This may happen when building for Linux 64-bit. Example: >make libaudiotap.so LINUX64BIT=1 Overview of the architecture Read +--------+ +----------+ | |<-------------------------------------------------| TAP file | | | +----------+ | | | | +----------+ | |<-------------------------------------------------| DMP file | |Audiotap| +----------+ | | |library | +-------------+ +---------+ +----------+ | | | |<---|Audiofile|<---| WAV file | | | | | +---------+ +----------+ | |<---------------|libtapencoder| | | | | +---------+ +----------+ | | | |<---|Portaudio|<---|Sound card| +--------+ +-------------+ +---------+ +----------+ Write +--------+ +----------+ | |------------------------------------------------->| TAP file | | | +----------+ | | |Audiotap| +-------------+ +---------+ +----------+ | | | |--->|Audiofile|--->| WAV file | |library | | | +---------+ +----------+ | |--------------->|libtapdecoder| | | | | +---------+ +----------+ | | | |--->|Portaudio|--->|Sound card| +--------+ +-------------+ +---------+ +----------+
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