v0.11
CHANGELOG
General Info
Binaries are at the end of this page.
Note
For Raspberry Pi Pico 2 you need to download the .uf2 files starting with pico2_
See readme section how to install and wire up. For more detailed instructions how to setup specific configurations, see the Pico-InfonesPlus sister project.
- picosmsPlusAdaFruitDVISD.uf2: Printed Circuit Board or Breadboard config with Pico
- picosmsPlusimoroniDV.uf2: Pimoroni Pico DV Demo Base with Pico
- picosmsPlusFeatherDVI.uf2: Adafruit Feather DVI
- picosmsPlusWsRP2040PiZero.uf2: Waveshare RP2040-Pizero
- pico2_picosmsPlusAdaFruitDVISD.uf2: Printed Circuit Board or Breadboard config with Pico 2/RP2350
- pico2_picosmsPlusimoroniDV.uf2: Pimoroni Pico DV Demo Base with Pico 2/RP2350
- pico_nesPCB_v20.zip: PCB Design. For more info see the Pico-InfonesPlus sister project.
3D-printed case design for Waveshare RP2040-PiZero: https://www.thingiverse.com/thing:6758682
Release notes
v0.11
Features
Replaced font in menu system with new more readable font. @biblioeteca
Fixes
- none
v0.10
Features
- Wii-classic controller now works with WaveShare RP2040-PiZero. #64
For this to work you need a Adafruit STEMMA QT / Qwiic JST SH 4-pin Cable with Premium Female Sockets, a Adafruit Wii Nunchuck Breakout Adapter - Qwiic and a Wii-classic controller
Connections are as follows:
Nunchuck Breakout Adapter | RP2040-PiZero |
---|---|
3.3V | 3V3 |
GND | GND |
SDA | GPIO2 |
SCL | GPIO3 |
Fixes
- none
v0.9
Features
Added support for Raspberry Pi Pico 2 using these configurations:
- Pimoroni Pico DV Demo Base: pico2_picosmsPlusPlusAdaFruitDVISD.uf2
- Custom PCB: pico2_picosmsPlusAdaFruitDVISD.uf2
- BreadBoard: pico2_picosmsPlusAdaFruitDVISD.uf2
Introducing redesigned PCB. (V2.0) with two NES controller ports for 1 or 2-player games. Design by @johnedgarpark
Fixes
- None
v0.8
Features
- none
Fixes
- none
Technical changes
- Executables are built with Pico SDK 2.0.0
v0.7
Features
For two player games. When a USB controller is connected, you can connect a NES controller to either Port 1 or Port 2.
The USB controller is always player 1, the NES controller on Port 1 or Port 2 is player 2.
In this situation you don't need an extra NES controller port wired for port 2 for playing two player games. The controller connected to port 1 can then be used for player two.
When no USB controller is connected. You can use two NES controllers for two player games. Port 1 is player 1, Port 2 is Player 2.
Player 1 | Player 2 | |
---|---|---|
USB controller connected | USB | NES port 1 or NES port 2 |
No usb controller connected | NES port 1 | NES port 2 |
Updated README for two player setup.
Fixes
- none
v0.6
Features
- Two player games can now be played. An extra NES controller port can be added to any configuration. Controller port 1 can be a USB or NES controller, controller 2 must be a NES controller. At the moment, no second USB controller can be connected.
Fixes
- Fixed some compiler errors when building with recent versions of gcc.
Technical changes:
- Pimoroni Pico DV Demo Base: uart output fore debug printf messages is disabled, because gpio1 is needed for the second NES controller port.
v0.5
Features
- Display program version on lower right corber of the menu screen.
Fixes
- Fix memory overflow that causes sound corruption (issue #6).
- Variabele which contained the path for the rom to flash was too short in main.cpp.
- When tile overflow occurs, suppress multiple consecutive printf's to console screen to minimize screen flickering. (Prince of Persia)
v0.4
Features
Fixes
- Using DVI functions to properly set top and bottom margins, so emulator display is more or less centered on screen.
v0.3
Features
- Added framerate toggle (START + A)
Fixes
- Fixed colors not rendered properly in the emulator (issue #4
- Preserving memory by sharing memory between emulator, main and menu.
- Fixing colors not rendered properly in menu
v0.2
Features
- Added several hardware configurations
- Added SDcard and menu
- Added NES and WII-classic controller support
Fixes
v0.1
Features
- Initial release, based on infonesPlus.