Some of the stuff i did
Games i made
- Blocks 3D 3D Puzzle game
- Cascade FX Puzzle game for Casio Loopy and NEC PC-FX
Projects i have contributed to
- PCSX Rearmed (Compatibility fixes, accuracy improvements etc...)
- EasyRPG Out-of-tree OpenDingux port, suggestions/testing...
- Funkey-OS Patches for some packages, suggestions
Projects that i took over and improved/changed
- Super SMS Plus GX (formerly SMS Plus GX) Master System/Game Gear/SG-1000 emulator
- PCFXEmu Trimmed down port of the PCFX core from Mednafen, intended for low end hardware.
- VBEmu Fast Virtual Boy emulator for low end devices. (Fork of Mednafen's VB core)
- VBA Next Standalone Standalone port of VBA Next for OpenDingux devices and Funkey-S
- Gnash-OpenDingux Trimmed down port of Gnash for low end devices.
- Fast Oswan Very fast improved port of Oswan, a wonderswan emulator.
- SwanEmu Fast and accurate wonderswan color emulator, based on mednafen's core.
- Divi-Dead Visual Novel engine that i took over and improved for OpenDingux/Funkey-S.
Projects/Experiments that i made (mostly from scratch)
- PC-98 Launcher Editor Basic Win32 app programmed in C that allows you to download screenshots/text from Mobygames for use with PC-98Launcher
- PMD Tools Tools for use with the music tracker PMD. Very useful for game development on the PC-98.
- Retrostone Custom firmware CFW for the French-designed Retrostone 2 console.
- Webview OpenDingux Standalone HTML5 game player for OpenDingux/Embedded
- Simple Game Library Simple game library that use both SDL 1.2/SDL2 for simple games.
- DOS Playground Code for MS-DOS projects.
- RGB Image Decoder/Encoder Binary to RGB565 image. (Stenography)
- SDL 1.2 port to Mac OS 8.1 Playing around with Mac OS 8.1 and SDL 1.2.
- Clock app Simple clock app using SDL 1.2.
- Visual Novel engine Visual novel engine with framerate adaptive code