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Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

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raylib-go

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Golang bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

raylib C source code is included and compiled together with bindings. Note that the first build can take a few minutes.

It is also possible to use raylib-go without cgo (Windows only; see requirements below).

Requirements

Ubuntu
apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libwayland-dev libxkbcommon-dev
Fedora
dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel wayland-devel libxkbcommon-devel
macOS

On macOS, you need Xcode or Command Line Tools for Xcode (if you have brew installed, you already have this).

Windows
cgo

On Windows you need C compiler, like Mingw-w64 or TDM-GCC. You can also build binary in MSYS2 shell.

To remove console window, build with -ldflags "-H=windowsgui".

purego (without cgo, i.e. CGO_ENABLED=0)

Download the raylib.dll from the assets on the releases page. It is contained in the raylib-*_win64_msvc*.zip. Put the raylib.dll into the root folder of your project or copy it into C:\Windows\System32 for a system-wide installation.

It is also possible to build the DLL yourself. You can find more info at raylib's wiki.

Android

Android example.

Installation

go get -v -u github.com/gen2brain/raylib-go/raylib

Build tags

  • drm - build for Linux native DRM mode, including Raspberry Pi 4 and other devices (PLATFORM_DRM)
  • sdl - build for SDL backend (PLATFORM_DESKTOP_SDL)
  • sdl3 - build for SDL3 backend (PLATFORM_DESKTOP_SDL3)
  • rgfw - build for RGFW backend (PLATFORM_DESKTOP_RGFW)
  • noaudio - disables audio functions
  • opengl43 - uses OpenGL 4.3 backend
  • opengl21 - uses OpenGL 2.1 backend (default is 3.3 on desktop)
  • opengl11 - uses OpenGL 1.1 backend (pseudo OpenGL 1.1 style)
  • es2 - uses OpenGL ES 2.0 backend (can be used to link against Google's ANGLE)
  • es3 - experimental support for OpenGL ES 3.0
  • x11 - force X11 compatibility mode on Wayland (PLATFORM_DESKTOP/GLFW)
  • wayland - force Wayland only mode (PLATFORM_DESKTOP/GLFW)

Documentation

Documentation on GoDoc. Also check raylib cheatsheet. If you have problems or need assistance there is an active community in the #raylib-go channel of the Raylib Discord Server that can help.

Example

package main

import rl "github.com/gen2brain/raylib-go/raylib"

func main() {
	rl.InitWindow(800, 450, "raylib [core] example - basic window")
	defer rl.CloseWindow()

	rl.SetTargetFPS(60)

	for !rl.WindowShouldClose() {
		rl.BeginDrawing()

		rl.ClearBackground(rl.RayWhite)
		rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LightGray)

		rl.EndDrawing()
	}
}

Check more examples organized by raylib modules.

Cross-compile (Linux)

To cross-compile for Windows install MinGW toolchain.

$ CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -ldflags "-s -w"
$ file basic_window.exe
basic_window.exe: PE32+ executable (console) x86-64 (stripped to external PDB), for MS Windows, 11 sections

$ CGO_ENABLED=1 CC=i686-w64-mingw32-gcc GOOS=windows GOARCH=386 go build -ldflags "-s -w"
$ file basic_window.exe
basic_window.exe: PE32 executable (console) Intel 80386 (stripped to external PDB), for MS Windows, 9 sections

To cross-compile for macOS install OSXCross toolchain.

$ CGO_ENABLED=1 CC=x86_64-apple-darwin21.1-clang GOOS=darwin GOARCH=amd64 go build -ldflags "-linkmode external -s -w '-extldflags=-mmacosx-version-min=10.15'"
$ file basic_window
basic_window: Mach-O 64-bit x86_64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL>

$ CGO_ENABLED=1 CC=aarch64-apple-darwin21.1-clang GOOS=darwin GOARCH=arm64 go build -ldflags "-linkmode external -s -w '-extldflags=-mmacosx-version-min=12.0.0'"
$ file basic_window
basic_window: Mach-O 64-bit arm64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL|PIE>

License

raylib-go is licensed under an unmodified zlib/libpng license. View LICENSE.