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Updated csproj
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genaray committed Nov 20, 2023
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14 changes: 2 additions & 12 deletions src/Arch/Arch.csproj
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<PackageId>Arch</PackageId>
<Title>Arch</Title>
<Version>1.2.7</Version>
<Version>1.2.7.1-alpha</Version>
<Authors>genaray</Authors>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<Description>A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).</Description>
<PackageReleaseNotes>Added more dangerous utility methods.
Entity now implements IComparable&lt;Entity&gt;.
DangerousWorldExtension can now return the Slot for an entity, used for dangerous acess and serialisation.
Checking a default entity or reference for IsAlive now returns false.
Archetypes with zero entities are now skipped during iteration.
BitSets are now vectorized, resulting in faster checks when large amounts of components are used.
.SetEntities for Archetypes as a dangerous util.
Added native-AOT Support:
Faster single .add and .remove operations.
Querys can not iterate "empty" entities.
Removed in Entity modifier for improved performance. </PackageReleaseNotes>
<PackageReleaseNotes>Updated LowLevel which fixes bugs. </PackageReleaseNotes>
<PackageTags>c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot;</PackageTags>

<PackageProjectUrl>https://github.com/genaray/Arch</PackageProjectUrl>
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