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As briefly discussed in Discord, this modifies the
CommandBuffer
to not return fakeEntity
objects. Instead it returns aPendingEntity
. This makes the API less confusing and prevents all the mistakes you could make.Added a new test ("CommandBufferEntityErrors") which demonstrates all the possible errors this fixes:
Entity
with the world (fails type checking)Breaking Change
Note that this is a breaking change: The
Create() -> Entity
method has becomeCreate() -> PendingEntity
.Most code that is broken by this should either be extremely easy to fix (just change the type) or was already subtly broken and this more explicit break is a good thing.