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(undo) limit godot-itest to parse version #783

(undo) limit godot-itest to parse version

(undo) limit godot-itest to parse version #783

Workflow file for this run

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
name: Full CI
#
# Runs before merging. Rebases on master to make sure CI passes for latest integration, not only for the PR at the time of creation.
on:
merge_group:
push:
env:
GDEXT_FEATURES: ''
# GDEXT_FEATURES: '--features godot/serde'
RETRY: ${{ github.workspace }}/.github/other/retry.sh
# LSan options: https://github.com/google/sanitizers/wiki/AddressSanitizerLeakSanitizer
# * report_objects: list individual leaked objects when running LeakSanitizer
LSAN_OPTIONS: report_objects=1
# ASan options: https://github.com/google/sanitizers/wiki/AddressSanitizerFlags
defaults:
run:
shell: bash
# If a new commit is pushed before the old one's CI has completed (on the same branch), abort previous run
#concurrency:
# group: ${{ github.head_ref }}
# cancel-in-progress: true
jobs:
# For complex matrix workflow, see https://stackoverflow.com/a/65434401
godot-itest:
name: godot-itest (${{ matrix.name }})
runs-on: ${{ matrix.os }}
continue-on-error: false
timeout-minutes: 24
strategy:
fail-fast: false # cancel all jobs as soon as one fails?
matrix:
# Naming: {os}[-{runtimeVersion}]-{apiVersion}
# runtimeVersion = version of Godot binary; apiVersion = version of GDExtension API against which gdext is compiled.
# Order this way because macOS typically has the longest duration, followed by Windows, so it benefits total workflow execution time.
# Additionally, the 'linux (msrv *)' special case will then be listed next to the other 'linux' jobs.
# Note: Windows uses '--target x86_64-pc-windows-msvc' by default as Cargo argument.
include:
# macOS
- name: macos-1
os: macos-12
artifact-name: macos-nightly
godot-binary: godot.macos.editor.dev.x86_64
rust-extra-args: --features godot/custom-godot
- name: macos-2
os: macos-12
artifact-name: macos-nightly
godot-binary: godot.macos.editor.dev.x86_64
rust-extra-args: --features godot/custom-godot
- name: macos-3
os: macos-12
artifact-name: macos-nightly
godot-binary: godot.macos.editor.dev.x86_64
rust-extra-args: --features godot/custom-godot
- name: macos-4
os: macos-12
artifact-name: macos-nightly
godot-binary: godot.macos.editor.dev.x86_64
rust-extra-args: --features godot/custom-godot
- name: macos-5
os: macos-12
artifact-name: macos-nightly
godot-binary: godot.macos.editor.dev.x86_64
rust-extra-args: --features godot/custom-godot
- name: macos-double
os: macos-12
artifact-name: macos-double-nightly
godot-binary: godot.macos.editor.dev.double.x86_64
rust-extra-args: --features godot/custom-godot,godot/double-precision
- name: macos-4.1
os: macos-12
artifact-name: macos-stable
godot-binary: godot.macos.editor.dev.x86_64
#godot-prebuilt-patch: '4.1'
# Windows
- name: windows
os: windows-latest
artifact-name: windows-nightly
godot-binary: godot.windows.editor.dev.x86_64.exe
rust-extra-args: --features godot/custom-godot
# Linux
# Don't use latest Ubuntu (22.04) as it breaks lots of ecosystem compatibility.
# If ever moving to ubuntu-latest, need to manually install libtinfo5 for LLVM.
- name: linux
os: ubuntu-20.04
artifact-name: linux-nightly
godot-binary: godot.linuxbsd.editor.dev.x86_64
rust-extra-args: --features godot/custom-godot
# Memory checks: special Godot binaries compiled with AddressSanitizer/LeakSanitizer to detect UB/leaks.
# See also https://rustc-dev-guide.rust-lang.org/sanitizers.html.
#
# Additionally, the Godot source is patched to make dlclose() a no-op, as unloading dynamic libraries loses stacktrace and
# cause false positives like println!. See https://github.com/google/sanitizers/issues/89.
#
# There is also a gcc variant besides clang, which is currently not used.
- name: linux-memcheck
os: ubuntu-20.04
artifact-name: linux-memcheck-clang-nightly
godot-binary: godot.linuxbsd.editor.dev.x86_64.llvm.san
rust-toolchain: nightly
rust-env-rustflags: -Zrandomize-layout -Zsanitizer=address
rust-extra-args: --features godot/custom-godot
# Sanitizers can't build proc-macros and build scripts; with --target, cargo ignores RUSTFLAGS for those two.
rust-target: x86_64-unknown-linux-gnu
- name: linux-memcheck-4.0.4
os: ubuntu-20.04
artifact-name: linux-memcheck-clang-4.0.4
godot-binary: godot.linuxbsd.editor.dev.x86_64.llvm.san
godot-prebuilt-patch: '4.0.4'
rust-toolchain: nightly
rust-env-rustflags: -Zrandomize-layout -Zsanitizer=address
# Sanitizers can't build proc-macros and build scripts; with --target, cargo ignores RUSTFLAGS for those two.
rust-target: x86_64-unknown-linux-gnu
steps:
- uses: actions/checkout@v3
- name: "Run Godot integration test"
uses: ./.github/composite/godot-itest
with:
artifact-name: godot-${{ matrix.artifact-name }}
godot-binary: ${{ matrix.godot-binary }}
godot-args: ${{ matrix.godot-args }} # currently unused
godot-prebuilt-patch: ${{ matrix.godot-prebuilt-patch }}
rust-extra-args: ${{ matrix.rust-extra-args }} --features godot/codegen-full
rust-toolchain: ${{ matrix.rust-toolchain || 'stable' }}
rust-env-rustflags: ${{ matrix.rust-env-rustflags }}
rust-target: ${{ matrix.rust-target }}
with-llvm: ${{ contains(matrix.name, 'macos') && contains(matrix.rust-extra-args, 'custom-godot') }}
godot-check-header: ${{ matrix.godot-check-header }}