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Add
editor_plugin
as an option for godot classes
Require that editor plugins inherit from `EditorPlugin` Make classes get registered at the base class's init level Unexclude `ProjectSettings`, since it isn't experimental
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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