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D3D12: Clear
mZeroBuffer
in the initialization of Device
This patch clears `mZeroBuffer` to 0 in the initialization of `Device` instead of the function `ClearBufferToZero()` as the old test failures are all gone with current Dawn implementation. Bug: chromium:42242085 Test: dawn_end2end_tests Change-Id: I57b74361b09e6d6f338a77b2be814638d9d05426 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212823 Reviewed-by: Loko Kung <[email protected]> Commit-Queue: Jiawei Shao <[email protected]> Reviewed-by: Corentin Wallez <[email protected]>
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