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[dawn][d3d12] Improve limitation on storage buffers on QC
The storage buffer binding size was limited to 2^27 but further clarifications showed that since we only use [RW]ByteAddressBuffer, the binding size can be 2^29 (still lower than D3D12's requirement of 2^31). Bug: 364384943 Bug: 42242119 Change-Id: Ib5ae58d7e49b4093f6399497cbe528f05661a350 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212895 Commit-Queue: Corentin Wallez <[email protected]> Reviewed-by: Rafael Cintron <[email protected]> Reviewed-by: Loko Kung <[email protected]>
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