Implemented graphic bridging from anbox on WSL2 to render application on win10.
The bridging process is from unix pipe(qemu_pipe) on WSL2 to a given WSL2 IP port using socat. Note that WSL2 uses dynamic IP address so the generated IP address needs to be wrote to configuration file.
Open sln file in visual studio and install all dependency using vcpkg.
The graphic translator library is loaded at run time, you have to compile swiftshader egl library for this project.
There are bugs in window connection part that graphic rendering result cannot be seen on window.(Would really appreciate if anyone has hint on how to solve this!)
The input bridging is not implemented.
This project is based on anbox: https://github.com/anbox/anbox