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NifSkope 2.0 Dev 9

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@hexabits hexabits released this 23 Sep 17:14
· 9 commits to develop since this release

NifSkope 2 0 Dev9

2023-09-29

Please read the updated README_GLTF.

If you have exported anything skinned you should re-export them. (See next item for details)

glTF Export Fixes

  • Fixes issue with some corrupted weights in the first bone/vertex group caused by Bethesda using non-zero weights where inappropriate. The small non-zero weights (e.g. 0.000015) did not affect the game, however glTF is very strict about non-zero weights and these small weights were replacing existing weights.
  • Pasting in the COM skeleton is now optional. You will receive a warning that a flat skeleton has been reconstructed for you. You only need to paste in the COM skeleton if you want a full, posable armature.
  • Correctly export NIF with Havok Cloth bones, which do not exist in the COM skeleton. If Havok Cloth bones are present, export will fall back to a flat skeleton (even if you have pasted in COM).

2023-09-23

Basic Starfield support

To view and export Starfield meshes, you must first:

  1. Enable and add the path to your Starfield installation in Settings > Resources.
  2. Add the archives or extracted folders containing geometries to Archives or Paths in Settings > Resources, under Starfield.

glTF Export

For information about glTF export, see README_GLTF

Disclaimers

  1. Starfield materials are not yet implemented. There is no need to add Textures BA2 in Resources yet.
  2. Turn off File > Auto Sanitize before Save if you are going to be saving any Starfield NIFs. Spells including sanitizing ones are not updated for Starfield yet.
  3. As described in README_GLTF:
    • glTF import into NifSkope is not yet implemented.
    • Human rigged NIFs need their COM skeleton pasted into the NIF before export.
    • Blender glTF importer needs certain options set for skinned Starfield glTF before importing.
    • Please see README_GLTF for full details.