Every code structure for this application is open source apart from GOOGLE_MAPS_API_KEY
. Since this is an application in production, you must get GOOGLE_MAPS_API_KEY
, create .env
file on the top of the project, and include the key right there for running the app successfully.
* We want to determine what types of database that we use for storage (might want to change it later on)
* We want to adhere to SOLID principles since we are using OOP for this project.
* We want to ensure that UI layers do not care what is going on at the data layer at all.
* We might want to separate each layer into different packages.
* Pages
* Widgets
* Core (Value objects, Failures)
* Repositories interface
* Entities
* Typically one function, but can be more if functions are related.
* Remember, one class has one responsibility only.
* Core
* Data Source
* locals (Database)
* remotes (API)
* Repositories (Implementation from Domain layer)
* Models
* Services
* State Management solution (Riverpod Binding Framework)
* States according to that framework
* Notifiers according to that framework
Dependency Injection
is a great design pattern that allows us to eliminate rigid dependencies between elements and it makes the application more flexible, easy to expand scales and maintain.
In the project we use Plugin injectable
and get_it
to implement DI and we have also defined classes so you can easily implement DI
in the DI layer
.
The project has predefined Named routes (Go Router)
* All resources (images, fonts, videos, ...) must be placed in the assets class
Get dependencies and generate necessary files.
We'll handle the generation of required files for π your onboarding!
Using this library to handle multi-languages. Follow this guide to understand and config languages files
You've done entire steps correctly and I make sure that this project will have paramount effect on your progress learning Flutter