This project was forked from milenniummike/soundstagevr Updated work with SteamVR 1.8.21 and Unity 2019.2.0f1
SoundStage VR is a virtual reality music sandbox built specifically for room-scale VR. Whether you're a professional DJ creating a new sound, or a hobbyist who wants to rock out on virtual drums, SoundStage gives you a diverse toolset to express yourself.
- Uses valve renderer adaptive MSAA
- Added a realtime camera feed - this needs to be enabled in Steam - useful for seeing external instruments.
- Added a spotlight that can be triggered using a pulse.
- mesh / fbx viewer
- particle generator
- mixer aux to headphones
- drum velocity
- teleport
- environment selector
- chord sequencer - simple buttons with chords in chosen key
- physics ball - creates pulse on collision
- video loop and scrubber
- An HTC Vive or Oculus Touch running SteamVR
- Unity 5.5.5f1 if you'd like to modify the project
The Unity project can run without any additional components - just open the main scene to get started.
That being said, the project is missing two third-party components available in the Unity Asset Store:
- SE Natural Bloom & Dirty Lens creates the glow and bloom effects seen in the released software
- Runtime AudioClip Loader enables MP3 sample loading and improves the performance of all sample loading
To use each of these assets, add the full asset package to the third_party folder. If they are not automatically replaced, remove the corresponding placeholder scripts in that same folder.
A full build of the project with the third-party components is included in the bin folder.
Logan Olson
Reek Havok
Giray Ozil <-iumlat
Ron Fish