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feat: Genesys/Star Wars narrative dice are now supported and renderab…
…le. (#354) * chore(wip): initial impl of narrative dice * Narrative die (#334) * Updated to SWRPG Font for ease of testing * Updated Geometries to Match Roller order (Assuming asc order for labels) * Populated remaining subclasses & adjusted math logic (non-cancelling triumph/despairs). * fix: Adds force dice to the Narrative dice set * fix: Expands possible ways to specify narrative dice, allows spaces, allows number amounts * fix: Adds new RenderableRoller abstract class * fix: Improves behavior when canceling an in-process render * fix: Updates tests to new responses * Added Settings/Functionality for Symbols/Text & Handling Genesys/SWRPG symbol options. (#335) * fix: Fixes imports for file reorg * Narrative die (#344) * Added Settings/Functionality for Symbols/Text & Handling Genesys/SWRPG symbol options. * Updated Lexer to handle full abbreviation lexeme. * Updated Readme for Narrative Dice overview. * Updated Genesys font & ForceRoller logic. (#348) * Added Settings/Functionality for Symbols/Text & Handling Genesys/SWRPG symbol options. * Updated Lexer to handle full abbreviation lexeme. * Updated Readme for Narrative Dice overview. * Updated Genesys font to match EotE mappings. * Updated Force Dice logic as standalone light/dark results. --------- Co-authored-by: Josh <[email protected]>
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