Change Logs from v2.1.0:
- CLI: Changed the behavior of
convert dtx
command such that it uses a new json file format. - CLI: Added
convert dmg
command to convert the generated json file to dmg file format. - GUI: Fixed nds rom checksum so you can run in bootloader mode.
- CLI: Decompress will now not output extra stuff unless
--extra
argument is supplied. - CORE: Fixed images/sprites that uses 16 bytes color palette.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder) - For GUI version, decompression DO NOT export extra file other than the origin bin files.
- CLI and GUI version are standalone, they do not depend on each other. Although GUI version do require the dll/so/dylib files in order to run.
For CLI (fftool):
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
For GUI (fftoolgui):
Double click fftoolgui.exe
or use the console to open the program ./fftoolgui
. Sorry in advance that linux and macOS users will need to use the console to open the program.