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Fossil Fighters Assets Extractor v2.2.0

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@jianmingyong jianmingyong released this 13 Aug 09:25
9fc543e

Change Logs from v2.1.0:

  • CLI: Changed the behavior of convert dtx command such that it uses a new json file format.
  • CLI: Added convert dmg command to convert the generated json file to dmg file format.
  • GUI: Fixed nds rom checksum so you can run in bootloader mode.
  • CLI: Decompress will now not output extra stuff unless --extra argument is supplied.
  • CORE: Fixed images/sprites that uses 16 bytes color palette.

Extra Files Supported:

  • motion folder - Containing UI/Sprites.
  • image folder - Containing Background Images / misc.
  • text folder - Containing Game Texts.
  • msg folder - Containing Game Message Texts.

Note:

  • For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
  • For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in etc folder)
  • For GUI version, decompression DO NOT export extra file other than the origin bin files.
  • CLI and GUI version are standalone, they do not depend on each other. Although GUI version do require the dll/so/dylib files in order to run.

For CLI (fftool):
To use this program, simply drag the file / folder that you want to decompress into the fftool and it will do the job for you.

For GUI (fftoolgui):
Double click fftoolgui.exe or use the console to open the program ./fftoolgui. Sorry in advance that linux and macOS users will need to use the console to open the program.