A status calculation library for Toram Online
still in development!
const { character, totalCriticalDamage } = require("@jmmaa/reliza");
const myCharacter = character({
STR: 247,
AGI: 465,
});
const myTotalCriticalDamage = totalCriticalDamage(myCharacter);
console.log(myTotalCriticalDamage); // 221
- shot mastery
- samurai archery
- magic mastery
- martial mastery
- martial discipline
- aggravate
- strong chase attack
- halberd mastery
- critical spear
- bushido
- two-handed
- dual sword mastery
- dual sword control
- god speed
- unarmed mastery
- ultima qi charge
- hidden talent (need to figure how is this calculated)
- hunter bowgun
- magic warrior mastery
- conversion
- magic skin
- ninja spirit
- shield mastery
- force shield
- magical shield
- heavy armor mastery
- advanced guard
- light armor mastery
- advanced evasion
- hp boost
- mp boost
- magic UP
- increased energy
- spell burst
- attack UP
- intimidating power
- critical UP
- defense UP
- defense mastery
- dodge UP
- accuracy UP
- quick aura
- godspeed wield
- high cycle
- brave aura
- familia
- prayer
- war cry
- berserk
- aura blade
- resonance
- dual bringer