Added sharp-bilinear Direct3D shader #5163
Merged
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This adds a sharp-bilinear shader for Direct3D.
What issue(s) does this PR address?
None that I can see.
Does this PR introduce new feature(s)?
Yes, a new Direct3D shader (roughly equivalent to the "sharp" OpenGL shader).
Does this PR introduce any breaking change(s)?
No.
Additional information
Requires #5161.