Version 2.0.0
This not a completely new game, but still so many fixes and changes that
it deserves a major version bump.
New features:
- Animated game menus
- Always select difficulty and lap count after selecting "Play"
- "Cool down" laps for AI to prevent the destruction derby
- Bridge object as a mesh
- Font changed to DejaVu
- FPS setting menu
- Fully destructible tracks to make races more unpredictable
- New intro image
- New particle effects
- New randomized tree objects
- Editor: Add CLI option to force language
- Editor: Add option to force object stationary
- Editor: Lock qhash random seed so that XML output is not randomized
Improvements:
- Improved driving dynamics. It's now possible to do burnouts
- Improved graphics and lighting
- Improvements and additions to many tracks
- Sound levels tuned
Bug fixes:
- Fix GitHub issue #26: Undo resets tile rotations
- Fix GitHub issue #24: Change the game font to DejaVu
- Fix qmake build
- Fix some particle life times
- Fix some compiler warnings
- Fix shader deletion issues reported by Valgrind
- Fix clang build which attributes wrongly std=c++11 into C compiler flags
- Fix build with GLEW and QOpenGLFunctions=OFF
- Fix CMake dev build
- Editor: Fix object add on target nodes and other objects
- Editor: Fix the behavior of right-click
- Editor: Fix undo erasing computer hints
- Editor: Fix undo on target node resize and object rotation
Other:
- Translation updates
- Lots of code refactored