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Version 2.0.0

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@juzzlin juzzlin released this 24 Dec 14:15
· 294 commits to master since this release

This not a completely new game, but still so many fixes and changes that
it deserves a major version bump.

New features:

  • Animated game menus
  • Always select difficulty and lap count after selecting "Play"
  • "Cool down" laps for AI to prevent the destruction derby
  • Bridge object as a mesh
  • Font changed to DejaVu
  • FPS setting menu
  • Fully destructible tracks to make races more unpredictable
  • New intro image
  • New particle effects
  • New randomized tree objects
  • Editor: Add CLI option to force language
  • Editor: Add option to force object stationary
  • Editor: Lock qhash random seed so that XML output is not randomized

Improvements:

  • Improved driving dynamics. It's now possible to do burnouts
  • Improved graphics and lighting
  • Improvements and additions to many tracks
  • Sound levels tuned

Bug fixes:

  • Fix GitHub issue #26: Undo resets tile rotations
  • Fix GitHub issue #24: Change the game font to DejaVu
  • Fix qmake build
  • Fix some particle life times
  • Fix some compiler warnings
  • Fix shader deletion issues reported by Valgrind
  • Fix clang build which attributes wrongly std=c++11 into C compiler flags
  • Fix build with GLEW and QOpenGLFunctions=OFF
  • Fix CMake dev build
  • Editor: Fix object add on target nodes and other objects
  • Editor: Fix the behavior of right-click
  • Editor: Fix undo erasing computer hints
  • Editor: Fix undo on target node resize and object rotation

Other:

  • Translation updates
  • Lots of code refactored