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A Unity asset to easily transform 2D concave & convex polygons into triangles ready for rendering as meshes.

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k-j0/haze-triangulator

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Haze Triangulator License

Haze Triangulator is a small Unity tool which helps transforming 2D convex and concave non-self-intersecting polygons into collections of triangles which can be made into a Unity mesh to display. The tool allows creating clockwise and counterclockwise triangles so that faces can be selectively front-facing or back-facing depending on the geometry needed. Example image

Usage

Download the Unity package from the latest release on GitHub, or simply place the file Triangulator.cs into your project's Assets folder.

To triangulate a 2D path, add using Haze; at the top of your code file, and call the static function Triangulator.Triangulate(), passing a List<Vector2> representing your vertices (this assumes the last vertex to be connected to the first, closing off the polygon; no two line segments of the polygon should intersect; the polygon can be either clockwise or counterclockwise). This will return a List<Triangulator.Triangle> which can then either be read through and operated upon by your code, or simply fed into Triangulator.AddTrianglesToMesh() to convert the triangles to a mesh (or add them to a pre-existing mesh).

For more information about the available functionality and how to use, please refer to the documentation included in the code.

You are free to email me at [email protected] for any questions or concerns about this code.

Disclaimer

This asset makes use of code adapted from Setchi's Line Segment Intersection asset, used under the MIT license.

License

MIT

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A Unity asset to easily transform 2D concave & convex polygons into triangles ready for rendering as meshes.

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