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Procedural Generation Demo

By Jonathan Kings

More about this project on http://www.jonathan-kings.com/portfolio/?page=portfolio&project=procedural

Running the app

Build for Windows 32 is in exe/ folder. Note that this is a Debug build, as the teaching library DXFramework.lib used isn't available in Release mode yet.

Building the code

You can build for Windows 32 in Debug mode (again, because of the library the app can't be built in Release or 64-bit modes). Please note that Visual Studio sometimes proves very tenacious with HLSL files; especially, it might decide it doesn't want to compile them unless you take the time to re-specify the shader model and shader type; this should be 5.0 for all shaders, and the shader type should be Vertex Shader for files ending in _vs, Pixel Shader for files ending in _fs (fragment), Geometry for _gs, Hull for _hs and Domain for _ds.

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