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Load Balancing Workflow

kytoo edited this page Jan 31, 2019 · 3 revisions

Load Balancing workflow

In the NoahGameFrame world, all proxy connect to the world sever and response for routing the net data between clients and game servers, below is the chart about this:

We can know from the sequence diagram that what the Proxy Server that the clients connected alway is the lowest load server, the means is when we add a new Proxy Server instance in run-time, the new instance is the lowest Proxy Server which will be provided to the clients.