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Added setting to toggle the visibility of cut particles and thus fixed that cut particles were not visible with Cam2
Camera FPS limiter is now disabled by default because despite my best efforts I could not get it to work exactly how I'd like it (In regards to smoothness) to due to limitations of Unity Engine. If you want to continue using it you need to re-enable it in the config. The global FPS limit thats active when no HMD is connected is still active.
Renderscale minimum is now 0.2 instead of 1 allowing you to render the game at a lower resolution than what your screen is (Useful for high resolution screens like 4K)
Added setting to Modmap Extensions that allows you to hide the HUD when playing a modded map
Smoothfollow "replaySupport" setting was renamed to "followReplayPosition" to be more descriptive - If you had disabled that you need to disable it again under the new setting name