Update v0.2.2
- Fixed movement scripts not properly resetting and thus (partially) breaking
- Worldcam visibility "OnlyInPause" renamed to "HiddenWhilePlaying". Since its the default value it will get converted automatically
- Camera config files are now always saved after (re)loading to directly reflect the current ingame state and make it obvious if something is mis-configured
- Fixed that cut particle visibility was directed by the Floor visibility setting
As this is mostly a Hotfix update for v0.2.0, heres the changelog of that:
- Added setting to toggle the visibility of cut particles and thus fixed that cut particles were not visible with Cam2
- Camera FPS limiter is now disabled by default because despite my best efforts I could not get it to work exactly how I'd like it (In regards to smoothness) to due to limitations of Unity Engine. If you want to continue using it you need to re-enable it in the config. The global FPS limit thats active when no HMD is connected is still active.
- Renderscale minimum is now 0.2 instead of 1 allowing you to render the game at a lower resolution than what your screen is (Useful for high resolution screens like 4K)
- Added setting to Modmap Extensions that allows you to hide the HUD when playing a modded map
- Smoothfollow "replaySupport" setting was renamed to "followReplayPosition" to be more descriptive - If you had disabled that you need to disable it again under the new setting name