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Update v0.2.7 (Bug fixes for 0.2.5)

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@kinsi55 kinsi55 released this 17 Feb 22:00
· 366 commits to master since this release
  • Added Ingame settings UI. Most of the config options available can be configured using it, but some things (Like Scene Management, Movement scripts and some others) can still only be accessed through the config files. This might change in the future.
  • Fixed that Transparent / Hidden walls did not work when you turn off Bloom in the Game settings
  • Cameras which fill up the entire screen will be saved with a Width / Height of -1, this makes them a Fullscreen camera which will automatically adjust to resolution changes of the game
  • Added new Setting for SmoothFollow (pivotingOffset) which, when false, allows you to have the First-Person offset apply in an absolute fashion (Like it works in Camera Plus) instead of having it pivot around the HMD position. If you have no idea what any of this means you probably dont want to disable it.
  • Changed camera layers to start from 0 and up instead of having them start from -1000 as that is unnecessarily confusing
  • Fixed some cases in which the 360 Level-follow could break
  • Changes made to your cameras ingame will now save to the config right away instead of only doing so when you shut down the game
  • When a camera activates after being inactive it will now not display its previously rendered last frame any more
  • Lots of under the hood refactoring / improvements