Update v0.3.23 BETA
Pre-release
Pre-release
- Overhauled the method used to calculate the final position / rotation of Cameras to use a lighter implementation than what was used before
- Fixed that the global FPS cap would not apply when using -vrmode oculus and not having the HMD on. By default the game would end up in an uncapped FPS state which is now corrected to apply the same FPS limit as tho no HMD is present