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Update v0.3.23 BETA

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@kinsi55 kinsi55 released this 28 Mar 17:55
· 254 commits to master since this release
  • Overhauled the method used to calculate the final position / rotation of Cameras to use a lighter implementation than what was used before
  • Fixed that the global FPS cap would not apply when using -vrmode oculus and not having the HMD on. By default the game would end up in an uncapped FPS state which is now corrected to apply the same FPS limit as tho no HMD is present