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Fixed some situations where various things could break (Including some other plugins)
Fixed that changing the Z-Offset slider did not work after the previous update
Fixed that the WorldCam did not hide when its supposed to after editing it in the settings
Fixed that the config of a camera would save when clicking on the camera, even if you did not move around the camera, thus possibly making it confusing to reload configs
Added new setting to Movement Scripts enableInMenu which allows you to do exactly what it says (Off by default)
Changed the default Anti-Aliasing to 2 and Render Scale to 1.3. Beat Saber is almost always CPU limited anyways and this makes for better visual quality by default :) (If you have old configs you can manually adjust to these settings if you want to)
With more and more options being added I've changed configs so that most options which dont apply to the given camera type are not actually saved to the config file. If you change the camera type in the config and reload the configs the "missing" options get added in.
Enabled "Attached" camera type which works similar to a FirstPerson camera but allow you to attach the camera to arbitrary things in the game, for example Sabers. I dont expect there to be any real use for this so you can only access it by toying around with the config and need some knowledge about Unity to use it.