Releases: kinsi55/CS_BeatSaber_Camera2
Releases · kinsi55/CS_BeatSaber_Camera2
Update v0.5.3
- Changed ingame Screen position adjustment to use fractions so that it works on all resolutions and is more usable than the current implementation
- Fixed that Cam2 could break when Scoresaber breaks
Compatible with 1.16.1+
Update v0.5.2
- Fixed incorrect initial camera size when starting the game with no existing camera (Probably)
- Fixed stuff breaking when Custom notes isnt installed and Notes' visibility is set to force custom notes
Update v0.5.1
- Fixed that the Camera position could be incorrect if you played a noodle map which moves you around and another one after which does not
Update v0.5.0
- The screen position / size of cameras is now stored as a fraction (Percentage) in the config and dynamically calculated based off the current game resolution so that it cannot break as a result of resolution changes thus camera configs can be shared and properly used by others. If the value in the config is negative it is a fraction, you can still enter a positive number to set a "real" position / size, it will then get converted to a fraction on (re)load automatically.
- Added new option that allows you to lock the position / size of camera screens to prevent you from accidently messing them up (#33)
- Shuffled around various things in the UI and changed some description texts
Update v0.4.4
- Fixed incorrect positioning of cameras that dont follow replay offset in new replays
- Changed confusing settings option description / name for pivoting offset.
Update v0.4.2
- Added new camera preset / Avatar visibility option that allows you to force-show your Avatar on Firstperson cameras which thus allows for the new "Facecam" preset. It is essentially a camera thats pre-offet/-rotated to follow / show your Avatars head
- Fixed that
Follow Map movement
might break when watching a replay of a Noodle map - Removed
enableAutoSwitch
Scenes setting as it doesnt really have any use any more since a while
Update v0.4.0
- FIxed that Firstperson cameras would end up in incorrect locations in Multiplayer when spectating, especially when you join as a spectator and dont actually play
- Added Multiplayer Spectating scene.. which is active when you're spectating in Multiplayer
- Made it so Positionable cameras will follow you onto the spectating plattforms, so if you have a Positionable camera behind you it will follow you around on the spectating plattforms. If you want a camera to not follow you around, theres a new setting to disable this (default) behaviour.
Update v0.3.37
- Fixed that the Camera could be stuck in the floor in songs while using FPFC
Update v0.3.36
- Fixed that "Follow replay position" was not respected when FPFC is active
- FPS limit option is now moved to Misc since almost nobody should use that
Update v0.3.35
- Fixed that the Camera position was offset incorrectly to the back eventho it should not be in / after replays
- Fixed that Replay scene wasnt automatically enabled / detected any more
- Fixed that dont-"Follow replay position" didnt work
- Dropped support for versions lower than 1.16.1. Previous release works for 1.13.2 and above if you need that.