This is the base framework for creating document readers like KOReader, an e-ink device oriented reader application for various document formats.
It uses the MuPDF library (see http://mupdf.com/), djvulibre library, CREngine library, libk2pdfopt library and it is scripted using Lua (see http://www.lua.org/). To gain good speed at that, it uses the LuaJIT compiler.
It all started as the KindlePDFviewer application, which has since been greatly enhanced and now reflects this in having a new name, KOReader.
The code is distributed under the GNU AGPL v3 license (read the COPYING file).
Follow these steps:
-
automatically fetch thirdparty sources with Makefile:
- make sure you have
patch
,wget
,unzip
,git
andsvn
installed - run
make fetchthirdparty
.
- make sure you have
-
run
make TARGET=kindlehf
For kindle models running FW >= 5.16.3 (Paperwhite 4 and later) -
or run
make TARGET=kindlepw2
For Kindle models >= Paperwhite 2. -
or run
make TARGET=kindle
For Kindle models >= Kindle 4 < Paperwhite 2. -
or run
make TARGET=kindle-legacy
for Kindle DXG/2/3 devices. -
or run
make TARGET=kobov5
for Kobo/Tolino devices runing FW >= 5.x -
or run
make TARGET=kobov4
for Mk.7 & up Kobo devices running FW 4.x -
or run
make TARGET=kobo
for Kobo devices. -
or run
make TARGET=pocketbook
for PocketBook devices. -
or run
make TARGET=cervantes
for BQ Cervantes devices. -
or run
make TARGET=android
for Android devices. -
or run
make TARGET=win32
for Windows. -
or run
make TARGET=generic-arm
for generic ARM devices. -
or run
make TARGET=ubuntu-touch
for Ubuntu Touch. -
or run
make TARGET=appimage
for the desktop AppImage. -
or run
make TARGET=debian
,debian-armel
ordebian-armhf
for a Debian package. -
or run
make KODEBUG=1
to build with debugging symbols. -
or run
make
for the emulator on Linux.
Ccache can speed up recompilation by caching previous compilations and detecting when the same compilation is being repeated. In other words, it will decrease build time when the sources have already been built. Ccache support has been added to KOReader's build system. Before using it, you will need to install a ccache in your system.
- in Ubuntu use:
sudo apt-get install ccache
- in Fedora use:
sudo yum install ccache
- install from source:
- get latest ccache source from http://ccache.samba.org/download.html
- unarchieve the source package in a directory
- cd to that directory and use:
./configure && make && sudo make install
- to disable ccache, use
export USE_NO_CCACHE=1
before make. - for more detail about ccache. visit:
The code also features a device emulation. You need SDL headers and library for this. It allows to develop on a standard PC and saves precious development time. It might also create a suboptimal desktop PDF viewer, depending on your view.
If you are using Fedora Core Linux, run yum install SDL2 SDL2-devel
.
If you are using Debian or Ubuntu, install the libsdl2-dev
package.
By default, the build system builds in "emulation mode", so following is all you need to build the emulator:
make
The emulator uses 800x600 as the default resolution. It can be changed at runtime by changing the following environment variables:
EMULATE_READER_W=746 EMULATE_READER_H=1024
The emulator uses a default DPI of 160. This can also be changed with an environment variable:
EMULATE_READER_DPI=300
KOReader supports "viewports", i.e. displaying only in a rectangular excerpt of the screen. This is useful on devices where the framebuffer is larger than the area that is actually visible. In order to simulate such a viewport using the emulator, specify a specially crafted environment variable:
EMULATE_READER_VIEWPORT="{x=50,w=600,y=10,h=680}"
You can also simulate e-ink refresh with the emulator. When active, only refreshed areas of the screen are actually updated and you also get a visual inverse flash feedback. In order to activate that mode, set an environment variable to the number of milliseconds you want the flash to endure:
EMULATE_READER_FLASH=100