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Merge pull request #27 from kyranf/Development
merging fixes for 0.1.43 release
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Changes from 0.1.41 to 0.1.42 release: | ||
-fixed clockwork riflebot deploy recipe getting disabled when loading a game where it was previously enabled. caused by a script error which should be double-checking/forcing recipes enabled if you have the right techs researched. | ||
-removed some more debugging logs | ||
-made squad wander radius based on the squad default radius config param | ||
-more balance changes to droids, reduced physical and explosive resistance % | ||
-fixed squad joining behaviours, was some residual bugs in that. | ||
-added storage entity called 'army loot chest'. has unique graphic and icon | ||
-added squad artifact gathering - artifacts appear in the 'army loot chest' | ||
-undersized squads that are "finished" (after an attack, lost some dudes) are sent back to nearest droid assembler to wait for reinforcements | ||
-added unique graphic for droid assembler | ||
-added config parameters to allow users to scale the default droid health and damage values. | ||
-added config parameter to determine when a squad that was hunting has fallen below a certain size and should retreat for reinforcements | ||
-added config parameter to turn on/off the "squad x is no more..." death messages. | ||
-put the range for "find nearest enemy" back to 5k tiles. there is a known issue where if no target is found, the entire squad disbands. it's not obvious why, but i can make a work-around later. | ||
Changes from 0.1.42 to 0.1.43 release: | ||
- fixed invalid chest issue when placing a loot chest and then removing and not putting a new one down before more artifacts are collected | ||
- fixed loot chest not able to be placed after the first one has been placed and then removed. | ||
- fixed dummy droid items being able to spawn infinite droids. What a loop-hole that was!! |
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TICK_UPDATE_SQUAD_AI = 180 -- 60 ticks per second, how many ticks between updating squad AI (finding new targets, moving back into position, etc) | ||
DEFAULT_SQUAD_RADIUS = 2 -- how wide their attack_area radius is. not really used honestly.. | ||
SOLDIER_MAX_AMMO = 100 -- unused | ||
SOLDIER_MAX_AMMO = 100 -- unused, might be used later to simulate having to come back and resupply. | ||
SQUAD_SIZE_MIN_BEFORE_HUNT = 5 -- how many droids are required in a squad before they are commanded to attack nearest target | ||
SQUAD_SIZE_MIN_BEFORE_RETREAT = 2 | ||
SQUAD_CHECK_RANGE = 10 -- range in tiles when a droid is spawned to check for existing squad to join, else creates its own squad | ||
ASSEMBLER_UPDATE_TICKRATE = 120 -- how often does the droid assembler building check for spawnable droid items in the output inv. | ||
SQUAD_SIZE_MIN_BEFORE_RETREAT = 2 -- if a squad has been hunting and is down to this amount of guys left, head to nearest droid assembler to get reinforcements. | ||
SQUAD_CHECK_RANGE = 15 -- range in tiles when a droid is spawned to check for existing squad to join, else creates its own squad | ||
ASSEMBLER_UPDATE_TICKRATE = 120 -- how often does the droid assembler building check for spawnable droid items in the output inv. how fast to spawn a droid once it's been assembled. | ||
BOT_COUNTERS_UPDATE_TICKRATE = 60 -- how often does the robot army combinator count droids and update combinator signals? | ||
LONE_WOLF_CLEANUP_SCRIPT_PERIOD = 18000 -- how often to find and deal with droids that are "wanderers" and not in a squad. | ||
LONE_WOLF_CLEANUP_SCRIPT_PERIOD = 18000 -- how often to find and deal with droids that are "wanderers" and not in a squad. NOT USED YET | ||
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PRINT_SQUAD_DEATH_MESSAGES = 1 | ||
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--CONFIG SETTINGS FOR THOSE WHO WANT TO SCALE THE DAMAGE AND HEALTH OF DROIDS | ||
HEALTH_SCALAR = 1.0 | ||
DAMAGE_SCALAR = 1.0 | ||
HEALTH_SCALAR = 1.0 -- scales health by this value, default 1.0. 0.5 gives 50% health, 2.0 doubles their health etc. | ||
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DAMAGE_SCALAR = 1.0 -- scales base damage by this value. default is 1.0. 0.5 makes 50% less base damage. | ||
-- 1.5 gives 50% more base damage. remember, technologies apply multipliers to the base damage so this value should take | ||
-- that into consideration. |
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