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ray-tracing

prof. Nicolas Bonneel

Lancelot Prégniard - École Centrale de Lyon

March 2020

This repository reports the first steps of the development of a Ray-tracer algorithm. It covers :

  • Intersection of rays and spheres
  • Lighting and shadows computation
  • Gamma correction
  • Specular and transparent surfaces
  • Rendering equation and secondary lighting
  • Anti-aliasing
  • Spherical lighting and soft shadows
  • Depth of field

The final results are :

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3D Rendering - ray tracing and path tracing

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