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TiledMaps
clintbellanger edited this page Mar 26, 2011
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Some notes about the way we're using Tiled:
- Before creating a new map, play around with an existing map!
- When creating a new map, use the existing blank map.
- There are four layers. You must pay attention to what layer you're drawing in!
- background is for background stuff, usually distant background
- fringe is for those decorative edges on foreground tiles.
- foreground is your main platforming blocks, floors, walls, ceilings, obstacles, etc.
- collision should only use one tile: that translucent red. It is used to mark a solid tile.
The game reads a simpler format. To convert:
- If you haven't already, go to Preferences - Store Tiled layer data as: CSV
- Save your map
- Edit your map .tmx file in a text editor
- Copy the CSV data for each layer and paste it into a map .txt file
- Make sure each section of CSV is preceded by the matching header line: [background], [fringe], [foreground], [collision]
- No blank lines between the [layername] and the start of map csv data
- Make sure width= and height= matches your map tile size