Beta v0.5.3
Pre-release
Pre-release
lethal-guitar
released this
17 May 11:45
·
1134 commits
to master
since this release
Overview
This is primarily a bug fix release, fixing a lot of issues discovered while playing through episodes 3 and 4, and some other problems.
Additionally, game pad support is improved.
Release notes
General improvements
- Debugging functionality is now disabled by default. This prevents accidentally hitting one of the debug feature keys (like single step mode) during gameplay. It can be reenabled with a command line option (
-d
).
Gamepad support improvements
- Analog stick movement is more reliable, especially on a PS4 controller, and there is much less unintended up/down motion
- The trigger buttons (LT/RT aka L2/R2) can now be used for jumping/shooting in addition to LB/RB (aka L1/R1)
- The game will now detect a gamepad if it's plugged in or turned on
during gameplay
Bug fixes
- Conveyor belts with an upward slope (as found in level N7) did not work
- Cloak was not effective when eaten by a snake or ceiling sucker
- When cloaked, enemy shots were flying through the player instead of disappearing
- Enemy rocket shots were missing acceleration
- Explosion effect was missing for enemy rocket shots
- Nuclear waste barrels were not affected by gravity or conveyor belts
- Inconsistencies in climbing pipe movement which caused problems in level O1 are now fixed
- Hover bot spawn machine was spawning indefinitely, instead of stopping after 30 bots
- Bonuses 2 and 7 were potentially given incorrectly if the player died before reaching a checkpoint
- Watchbot container would disappear if the carrier was destroyed after it had released the container
- Stair stepping movement wasn't fully matching the original, causing an inconsistency with the conveyor belts found in O5 and O6
- Physics for items released from item boxes were incorrect, causing problems in O5 and O6