Current version 1.0.2 released on 13th July 2017
See details in CHANGELOG
I have provided a sample . See samples here on Github To run Sample application, clone the repository and use android studio to compile, install it on a connected device.
You can alse see the test code here on Github
Gradle
dependencies {
compile 'io.github.lizhangqu:coreprogress:1.0.2'
}
upload
//client
OkHttpClient okHttpClient = new OkHttpClient();
//request builder
Request.Builder builder = new Request.Builder();
builder.url(url);
//your original request body
MultipartBody.Builder bodyBuilder = new MultipartBody.Builder();
bodyBuilder.addFormDataPart("testFile", file.getName(), RequestBody.create(null, file));
MultipartBody body = bodyBuilder.build();
//wrap your original request body with progress
RequestBody requestBody = ProgressHelper.withProgress(body, new ProgressUIListener() {
//if you don't need this method, don't override this methd. It isn't an abstract method, just an empty method.
@Override
public void onUIProgressStart(long totalBytes) {
super.onUIProgressStart(totalBytes);
Log.e("TAG", "onUIProgressStart:" + totalBytes);
}
@Override
public void onUIProgressChanged(long numBytes, long totalBytes, float percent, float speed) {
Log.e("TAG", "=============start===============");
Log.e("TAG", "numBytes:" + numBytes);
Log.e("TAG", "totalBytes:" + totalBytes);
Log.e("TAG", "percent:" + percent);
Log.e("TAG", "speed:" + speed);
Log.e("TAG", "============= end ===============");
uploadProgress.setProgress((int) (100 * percent));
uploadInfo.setText("numBytes:" + numBytes + " bytes" + "\ntotalBytes:" + totalBytes + " bytes" + "\npercent:" + percent * 100 + " %" + "\nspeed:" + speed * 1000 / 1024 / 1024 + " MB/秒");
}
//if you don't need this method, don't override this methd. It isn't an abstract method, just an empty method.
@Override
public void onUIProgressFinish() {
super.onUIProgressFinish();
Log.e("TAG", "onUIProgressFinish:");
Toast.makeText(getApplicationContext(), "结束上传", Toast.LENGTH_SHORT).show();
}
});
//post the wrapped request body
builder.post(requestBody);
//call
Call call = okHttpClient.newCall(builder.build());
//enqueue
call.enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
Log.e("TAG", "=============onFailure===============");
e.printStackTrace();
}
@Override
public void onResponse(Call call, Response response) throws IOException {
Log.e("TAG", "=============onResponse===============");
Log.e("TAG", "request headers:" + response.request().headers());
Log.e("TAG", "response headers:" + response.headers());
}
});
if you don't need callback in UI thread, you can use ProgressListener to callback in your caller's original Thread.
download
//client
OkHttpClient okHttpClient = new OkHttpClient();
//request builder
Request.Builder builder = new Request.Builder();
builder.url(url);
builder.get();
//call
Call call = okHttpClient.newCall(builder.build());
//enqueue
call.enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
Log.e("TAG", "=============onFailure===============");
e.printStackTrace();
}
@Override
public void onResponse(Call call, Response response) throws IOException {
Log.e("TAG", "=============onResponse===============");
Log.e("TAG", "request headers:" + response.request().headers());
Log.e("TAG", "response headers:" + response.headers());
//your original response body
ResponseBody body = response.body()
//wrap the original response body with progress
ResponseBody responseBody = ProgressHelper.withProgress(body, new ProgressUIListener() {
//if you don't need this method, don't override this methd. It isn't an abstract method, just an empty method.
@Override
public void onUIProgressStart(long totalBytes) {
super.onUIProgressStart(totalBytes);
Log.e("TAG", "onUIProgressStart:" + totalBytes);
}
@Override
public void onUIProgressChanged(long numBytes, long totalBytes, float percent, float speed) {
Log.e("TAG", "=============start===============");
Log.e("TAG", "numBytes:" + numBytes);
Log.e("TAG", "totalBytes:" + totalBytes);
Log.e("TAG", "percent:" + percent);
Log.e("TAG", "speed:" + speed);
Log.e("TAG", "============= end ===============");
downloadProgeress.setProgress((int) (100 * percent));
downloadInfo.setText("numBytes:" + numBytes + " bytes" + "\ntotalBytes:" + totalBytes + " bytes" + "\npercent:" + percent * 100 + " %" + "\nspeed:" + speed * 1000 / 1024 / 1024 + " MB/秒");
}
//if you don't need this method, don't override this methd. It isn't an abstract method, just an empty method.
@Override
public void onUIProgressFinish() {
super.onUIProgressFinish();
Log.e("TAG", "onUIProgressFinish:");
Toast.makeText(getApplicationContext(), "结束上传", Toast.LENGTH_SHORT).show();
}
});
//read the body to file
BufferedSource source = responseBody.source();
File outFile = new File("sdcard/temp.file");
outFile.delete();
outFile.getParentFile().mkdirs();
outFile.createNewFile();
BufferedSink sink = Okio.buffer(Okio.sink(outFile));
source.readAll(sink);
sink.flush();
source.close();
}
});
if you don't need callback in UI thread, you can use ProgressListener to callback in your caller's original Thread.
callback in original thread
if you don't need callback in UI thread, you can use ProgressListener to callback in your caller's original Thread.
//callback in original thread.
ProgressListener progressListener = new ProgressListener() {
//if you don't need this method, don't override this methd. It isn't an abstract method, just an empty method.
@Override
public void onProgressStart(long totalBytes) {
super.onProgressStart(totalBytes);
}
@Override
public void onProgressChanged(long numBytes, long totalBytes, float percent, float speed) {
}
//if you don't need this method, don't override this methd. It isn't an abstract method, just an empty method.
@Override
public void onProgressFinish() {
super.onProgressFinish();
}
};
Copyright 2017 区长
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.