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[workstream] DXIL Shader Flags #57
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@bharadwajy - first step of this is to do some investigation and figure out what's involved in the work so we can take something to refinement. |
Adding some notes:
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Discussed in refinement today: this needs to be broken down further and the acceptance criteria defined. Note that it is reasonable to create subtasks to cover the work required to find all the shader flags / write a proposal etc. |
19 tasks
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DXIL output contains various flags that tell the runtime about what optional features the shader might be using - for example, wave operations, doubles, 64-bit integers.
All shader flags specified in DXC output along with conditions that set each of them is catalogued here.
Support for appropriately setting the same set of flags in the clang-based HLSL Shader compiler needs to be implemented by enhancing the existing
ShaderFlagsAnalysis
pass in DXILShaderFlags.cpp. The existing Module pass needs to be extended to walk all constituent functions to collect shader flags for the candidate function. Results of the analysis pass is a map of shader functions to corresponding shader flags mask.NOTE: Analysis to set the following Shader Flags is not done as it appears that they are not being set in DXC sources based on module content. Listing them for the record and potential reclassification as needed.
DisableMathRefactoring
ComputeShadersPlusRawAndStructuredBuffers
(Only set for SM 4.0)ROVs
SamplerFeedback
Milestones
Compile particle_life.hlsl (#20)
Compile all DML shaders, and they pass the validator (#11)
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