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This milestone shows that clang is able to compile and run a simple, but non-trivial, compute shader.
https://github.com/damyanp/dplife/blob/main/src/particle_life/particle_life.hlsl
uint
int
half
vector<T,N>
float3
int4
float3(x,x,x)
The text was updated successfully, but these errors were encountered:
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This milestone shows that clang is able to compile and run a simple, but non-trivial, compute shader.
https://github.com/damyanp/dplife/blob/main/src/particle_life/particle_life.hlsl
Workstreams
Language (#21)
uint
,int
,half
, ...)vector<T,N>
,float3
,int4
, ...)float3(x,x,x)
)Resource Binding (#23)
DXIL Legalization and Lowering (#27)
Intrinsics (#28)
DXIL Shader Flags (#57)
Resources (#8)
DirectX Container (#9)
The text was updated successfully, but these errors were encountered: