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What is this?

A Unity project configured for VR in which you can climb up rocks that appear above you along a wall. The rocks act as climb handles and appear based on spawn zones. It's fun to do for a while and it was fun to develop but I quickly realized that constantly looking up put quite a lot of strain on my neck, which is not fun at all.

Features

Spawn Zone Feature

Spawn zones for the rock climb handles can dynamically be created in the editor using a spawn zone feature. You can configure the amount, horizontal and vertical placement deviation and other things.

Sounds

There are sounds for the rocks appearing and also some abience + a self-composed music theme is incorporated.

Prerequisites

Unity version

This project uses Unity 2022.3.5f1.

VR Headset

This is a VR project so a HMD is required. I have tested this project with the Meta Quest 2 and Meta Quest 3. The XR Toolkit (OpenXR) is used so other headsets should work aswell. Just make sure you add your specific Interaction Profile to the XR settings.

Limitations

Build

I cannot guarantee a working build as this was never tested, it should work within the editor though.

URP

This project uses the Universal Render Pipeline so keep this in mind when you want to fork and extend this project.

About

testing the idea of climbing in VR

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