A Unity project configured for VR in which you can climb up rocks that appear above you along a wall. The rocks act as climb handles and appear based on spawn zones. It's fun to do for a while and it was fun to develop but I quickly realized that constantly looking up put quite a lot of strain on my neck, which is not fun at all.
Spawn zones for the rock climb handles can dynamically be created in the editor using a spawn zone feature. You can configure the amount, horizontal and vertical placement deviation and other things.
There are sounds for the rocks appearing and also some abience + a self-composed music theme is incorporated.
This project uses Unity 2022.3.5f1.
This is a VR project so a HMD is required. I have tested this project with the Meta Quest 2 and Meta Quest 3. The XR Toolkit (OpenXR) is used so other headsets should work aswell. Just make sure you add your specific Interaction Profile to the XR settings.
I cannot guarantee a working build as this was never tested, it should work within the editor though.
This project uses the Universal Render Pipeline so keep this in mind when you want to fork and extend this project.