Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Updated LVGL to v8.2 & Added Windows Build Support #17

Open
wants to merge 7 commits into
base: master
Choose a base branch
from

Conversation

peterson79
Copy link

  • Added support for Windows x64 build via Cygwin.
  • Updated VS Code launch.json & task.json for selecting the diffrent targets.
  • Updated main.c for LVGL v8.2 which now includes demo code, removed lv_demo repo dependancy.
  • Updated Makefile to support both Linux & Windows builds.
  • Updated README.md for Windows build instructions.

… to the "ui/simulator/dlls" directory

fix(readme): updated the readme to include Windows SDL installation in the "ui/simulators/" directory
…added tasks/launchers to support clean builds, removed dependancy of deprecated lv_demos repo, updated main.c and Makefile to use the "LV_USE_DEMO_*" defines.
@ZyoungInc
Copy link

I tried but it was not able to compile.

lv_port_pc_vscode/main/src/main.c:141: undefined reference to `lv_theme_mono_init'
collect2: error: ld returned 1 exit status
make: *** [Makefile:57: default] Error 1

O-Software-Team pushed a commit to O-Software-Team/lv_port_pc_vscode that referenced this pull request Oct 31, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants