Generates reasonably good-looking HTML proxies for a card game from an ODS spreadsheet. Useful for making card game prototypes. Comes with some basic CSS; you can add your own style rules to make the proxies prettier or better suited to your game. Does some heuristic text resizing so that text of different lengths is more likely to fit without being too small.
pip install proxyprinter
(You might need to use a VirtualEnv depending on your system.)
proxyprinter example-cards.ods > output_file.html
Do proxyprinter --help
for usage statement with all commandline options.
There's also an (experimental) GUI, which you can run as:
proxyprintergui
The GUI provides access to most settings although currently it doesn't let you save them for later.
OpenDocument Spreadsheet (ODF) file. Example: example-cards.ods. Each "Sheet" in the document is one type of card in your game. The name of the sheet is the card type. The first row in the sheet lists the titles for each field. Each subsequent row is a card.
The following field names are special in some way:
- Name: The name of your card (goes in the title area of the card).
- Traits: A comma-separated list of tags/labels for the card. Each gets its own span with a class so you can style it. Procedurally generates style rules to color-code these.
- Text: Gets put in a single text_area alongside Flavor Text.
- Flavor Text: Gets put in a single text_area alongside Text.
- Version: Listed in the footer. Use this with the
-v
switch to only print recently-updated cards. - Copies: If present and a non-negative integer, prints that many copies of the card as part of the overall print sheet. (Otherwise, the print sheet contains 1 copy of this card.)
You can customize various settings for your project by adding a ProxyPrinter Settings
tab to your spreadsheet. (The sheet must match that name exactly.) In that spreadsheet page, put a setting name in the first row of the sheet to define a custom value for that setting:
Setting | Description | How to Set |
---|---|---|
CSSFile |
The filename of an external CSS file to reference. | Put the value in the 2nd row, same column |
Copyright |
The copyright owner to print at the bottom of the cards. | Put the value in the 2nd row, same column |
BaseURL |
The base URL for images to use when making Tabletop Simulator exports, e.g. https://example.com/some/folders/ . |
Put the value in the 2nd row, same column |
Text Size Thresholds | Downsize text when it exceeds length thresholds. | Text Size Thresholds |
Rich Field Substitution | Substitution patterns to embed special styles or symbols in field text | Rich Field Substitutions |
For any setting defined in the spreadsheet that can also be set by commandline parameter, the commandline parameter overrides it if specified.
The Proxy Printer sizes down text for most fields based on the number of characters in it. Depending on how much space you have available for each field, you may need to adjust these thresholds, so that it goes down to medium or small text sizes with less (or more) text.
To customize the text sizing thresholds, put the following 3 setting names in the first row of your settings sheet tab:
TextSizeField
TextSizeMediumIfOver
TextSizeSmallIfOver
In each row after it, you can define a threshold to use. In each row, put the values in the columns as follows:
TextSizeField column | TextSizeMediumIfOver | TextSizeSmallIfOver |
---|---|---|
Name of the field these thresholds apply to. (Each "Field" is a column from one of the card pages in your spreadsheet, e.g. Text , Flavor Text , Cost , etc.) The default for all fields is represented by the field name * . |
Decrease from big to medium size text if the number of characters is over this number. (Defaults: 30 for most fields, 140 for Text , 18 for Name ) |
Decrease from medium to small size if the number of characters is over this limit. (Defaults: 50 for most fields, 220 for Text , 24 for Name .) |
Any default values you don't redefine remain. Any fields that don't have thresholds defined use the thresholds for *
(whether you defined it or left it default).
To include special styles and images inline in your text, you can define patterns from the spreadsheet values that will map to specific styles in the HTML. For example, you can make it so that <5 G>
gets replaced with a "5 Gold" icon in the text. (Custom CSS may be necessary, of course.)
Put the value RichFields
in the first row of your settings sheet tab to define which fields should get processed this way. In each other row, put the name of a field in the same column. The field name *
means "all fields". By default, only the Text
field is processed.
To do define which substitutions to make, put the following 2 setting names in the first row of your settings sheet tab:
ProcessPatterns
ProcessReplacements
In each later row, put the following values:
ProcessPatterns column | ProcessReplacements column |
---|---|
Regular Expression to search for in the text. Example: \<([0-9]+) G\> |
Text to replace it with. Regular-expression backreferences are allowed. Example: <span class='gold_coin'>\1</span> |
These substitutions apply after escaping any HTML that appears in the text, so if your pattern needs to match <
or >
, you must use the escaped versions <
and >
instead. Also, this means your substitutions can include raw HTML.
TTS export is experimental/janky, but the tool can create a zip file with images and JSON files you can then use to import a page of cards into Tabletop Simulator for playing online.
- Set the
BaseURL
in your sheet to the path at a website where you can upload image files - Build the proxy sheet HTML file using these tools
- Load the proxy sheet from a web server. It won't work if you access it using a
file://
URL (something about HTML5 Canvas security settings). You can usepython -m http.server
from the folder you wrote the output to - Click the "Make ZIP" button (at the end of the card list) and wait. It might take a while and scroll the page a bit before starting a zip file download
- Extract the zip and upload the images to the site you set in the Base URL. Optionally add a
back.jpeg
image depicting the card back to use - Move the JSON file from the zip to your Tabletop Simulator's saved objects folder. Open TTS and load the file as a saved object. It might take a few moments to load all the card images